/* * Copyright (c) CompanyNameMagicTag. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SLICE_H #define SLICE_H #include "components/ui_view_group.h" namespace OHOS { class Slice { public: Slice() {} virtual ~Slice() {} /** * @brief Called when the Slice is started and before transition animator starts if exits. * * Its system implemention is in the AbilitySlice, you can define your own processing logic by overriding * Prenseter::OnStart And View::OnStart */ virtual void OnStart() = 0; /** * @brief Called when the slice will be visible and after transition animator ends if exits * * Its system implemention is in the AbilitySlice, you can define your own processing logic by overriding * Prenseter::OnResume */ virtual void OnResume() = 0; /** * @brief Called when another slice will be started and before transition animator starts if exits * * Its system implemention is in the AbilitySlice, you can define your own processing logic by overriding * Prenseter::OnPause */ virtual void OnPause() = 0; /** * @brief Called when the slice will be invisible and another slice will be visible * * @brief Called when the slice maybe become invisible * * Its system implemention is in the AbilitySlice, you can define your own processing logic by overriding * Prenseter::OnStop and View::OnStop */ virtual void OnStop() = 0; virtual UIViewGroup* GetSliceContainer() = 0; private: Slice(const Slice &); Slice &operator=(const Slice &); }; } // namespace OHOS #endif // SLICE_H