#include "TjdUiAppMSGameModel.h" #include "TjdUiAppMSGamePresenter.h" #include "ble_api.h" #include "service_gsensor.h" #include "sys_config.h" #include "gsensor_port.h" #define ENABLE_PRINT_INFO 1 #if ENABLE_PRINT_INFO #define static_print_info(...) sys_ui_log_i(__VA_ARGS__) // 一般信息打印宏控制 #define static_print_warn(...) sys_ui_log_w(__VA_ARGS__) // 警告信息打印一般常开 #define static_print_error(...) sys_ui_log_e(__VA_ARGS__) // 错误信息打印一般常开 #define static_print_debug(...) sys_ui_log_d(__VA_ARGS__) // 调试信息打印一般常开 #else #define static_print_info(...) #define static_print_warn(...) #define static_print_error(...) #define static_print_debug(...) #endif namespace TJD { GsensorData &TjdUiAppMSGameModel::GetGsensorData(void) { gsensor_xyz_info xyzInfo = {}; uint8_t count = tjd_service_gs_get_fifo_count(GSEN_SERVICE_PRODUCTION); if (count == 0) { return data_; } tjd_service_gs_get_xyz_fifo(GSEN_SERVICE_PRODUCTION, &xyzInfo, 1); data_.x = xyzInfo.gsensor_x.raw_data; data_.y = xyzInfo.gsensor_y.raw_data; data_.z = xyzInfo.gsensor_z.raw_data; return data_; }; bool TjdUiAppMSGameModel::UploadGsensorData(const game_data_struct &data) { uint8_t retData[6]={0}; int16_t x_axis = data.X_Move_Distance; int16_t y_axis = data.Y_Move_Distance; int16_t z_axis = data.Speed_Throw; retData[0] = x_axis >> 8 & 0x00ff; retData[1] = x_axis & 0x00ff; retData[2] = y_axis >>8 & 0x00ff; retData[3] = y_axis & 0x00ff; retData[4] = z_axis >> 8 & 0x00ff; retData[5] = z_axis & 0x00ff; tjd_msgame_send_gesensor_data(retData,sizeof(retData)); return true; } void TjdUiAppMSGameModel::EnterMsGameEvent(void) { // TODO: 通知App进入体感游戏模式 } void TjdUiAppMSGameModel::ExitMsGameEvent(void) { // TODO: 通知App退出体感游戏模式 } } // namespace TJD