38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#ifndef TJDUI_APP_GAME_PRESENTER_H
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#define TJDUI_APP_GAME_PRESENTER_H
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#include "Presenter.h"
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#include "TjdUiScreenDrag.h"
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#include "components/ui_view.h"
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#include "root_view.h"
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namespace TJD {
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class TjdUiAppGameView;
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class TjdUiAppGameModel;
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class TjdUiAppGamePresenter : public OHOS::Presenter<TjdUiAppGameView>,
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public TjdUiScreenDragListener,
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public OHOS::RootView::OnKeyActListener
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{
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public:
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TjdUiAppGamePresenter();
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virtual ~TjdUiAppGamePresenter();
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static TjdUiAppGamePresenter *GetInstance(void);
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void OnStart() override;
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void OnPause() override;
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void OnResume() override;
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void OnStop() override;
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bool OnKeyAct(OHOS::UIView &view, const OHOS::KeyEvent &event) override;
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void ExitGameView(void);
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void ScreenDragEventCallback(OHOS::UIView &view, const OHOS::DragEvent &event) override { ExitGameView(); }
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private:
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bool isExit_{false};
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int16_t dragStartX_{0};
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int16_t dragCurrentX_{0};
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int32_t dragDistance_{0};
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};
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} // namespace TJD
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#endif |