40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#ifndef TJD_UI_APP_MS_GAME_PRESENTER_H
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#define TJD_UI_APP_MS_GAME_PRESENTER_H
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#include "Presenter.h"
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#include "TjdUiScreenDrag.h"
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#include "components/root_view.h"
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#include "components/ui_view.h"
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#include <cmsis_os.h>
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namespace TJD {
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enum MSGameViewIndex
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{
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MS_GAME_MAIN,
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MS_GAME_DISCONNECT,
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MS_GAME_UNKNOWN
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};
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class TjdUiAppMSGameView;
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class TjdUiAppMSGamePresenter : public OHOS::Presenter<TjdUiAppMSGameView>,
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public TjdUiScreenDragListener,
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public OHOS::RootView::OnKeyActListener
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{
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public:
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TjdUiAppMSGamePresenter();
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virtual ~TjdUiAppMSGamePresenter();
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static TjdUiAppMSGamePresenter *GetInstance(void);
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void OnStart() override;
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void OnStop() override;
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bool OnKeyAct(OHOS::UIView &view, const OHOS::KeyEvent &event) override;
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void ScreenDragEventCallback(OHOS::UIView &view, const OHOS::DragEvent &event) override { ViewExitEvent(true); }
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private:
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void ViewExitEvent(bool isSwipe);
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osThreadId_t ms_game_task_id = NULL;
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};
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} // namespace TJD
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#endif |