mcu_hi3321_watch/tjd/ui/app/motion_sensing_game/TjdUiAppMSGameView.h
2025-05-26 20:15:20 +08:00

66 lines
1.6 KiB
C++

#ifndef TJD_UI_APP_MS_GAME_VIEW_H
#define TJD_UI_APP_MS_GAME_VIEW_H
#include "TjdUiAppMSGamePresenter.h"
#include "View.h"
#include "components/ui_image_view.h"
#include "components/ui_label_ext.h"
#include "components/ui_scroll_view.h"
#include "components/ui_scroll_view_nested.h"
namespace TJD {
class MSGameViewBase : public OHOS::UIScrollViewNested
{
public:
MSGameViewBase() { SetHorizontalScrollState(false); }
virtual ~MSGameViewBase() {}
virtual void ShowView() { SetVisible(true); };
virtual void HideView() { SetVisible(false); };
};
class MSGameMainView : public MSGameViewBase
{
public:
MSGameMainView();
~MSGameMainView() { RemoveAll(); }
private:
OHOS::UIImageView bg_;
OHOS::UILabelExt desc_;
OHOS::UILabelExt descButtom_;
};
class MSGameDisConnectView : public MSGameViewBase
{
public:
MSGameDisConnectView();
~MSGameDisConnectView() { RemoveAll(); }
private:
OHOS::UIImageView bg_;
OHOS::UILabelExt desc_;
OHOS::UILabelExt descButtom_;
};
class TjdUiAppMSGamePresenter;
class TjdUiAppMSGameView : public OHOS::View<TjdUiAppMSGamePresenter>
{
public:
TjdUiAppMSGameView();
~TjdUiAppMSGameView();
static TjdUiAppMSGameView *GetInstance(void);
void OnStart() override;
void OnStop() override;
void ShowView(MSGameViewIndex showIndex);
static MSGameViewIndex currentViewIndex_;
private:
MSGameViewBase *viewManager_[MSGameViewIndex::MS_GAME_UNKNOWN]{nullptr};
OHOS::UIScrollView *mainView_{nullptr};
void InitTargetView(MSGameViewIndex index);
};
} // namespace TJD
#endif